The new collection BGM board game exhibition was successfully held, with hundreds of board game immersive experiences

       The American board game masterpiece "Strange Star Brigade", which has set a record of $4.90 million on the Polish Gamefound crowdfunding platform, the epic regional control masterpiece "Nordic Gods" of the AR club, which is jokingly called "Maolin Origin" by players as one of the "three heroes of the game card", the famous designer Alexander Pfister’s masterpiece "Tianen Lake", the official board game of Ark of Tomorrow "Traveling City Pioneer: The Foundation Caster", as well as the latest works of the world-renowned board game studio AR club displayed offline for the first time, a cyberpunk + post-apocalyptic style adventure board game "TAMASHII"… On October 28, these high-scoring boutique board games all appeared at the BGM board game exhibition held by the Wisdom Bay Basketball Park at the Shanghai match point, allowing live board game players They were pleasantly surprised.

  It is reported that this new collection of BGM board games exhibition was hosted by the new collection of professional pre-sale platforms under the game card. More than 30 board game companies brought hundreds of high-scoring board game masterpieces at home and abroad. Thousands of board game fans gathered on the scene to enjoy the face-to-face social fun brought by board games.

  As one of the most prestigious board game industry events in China, the BGM Board Game Exhibition has been created since 2018 and has always adhered to the tenet of "opening the world of board games with gaming friends". It integrates entertainment, sociability and culture, and is committed to focusing on core players, linking the upstream and downstream of the board game industry, and enhancing domestic awareness of board games. It has been held many times in Shanghai, Hangzhou, Guangzhou and other places, and has always enjoyed a high reputation among domestic board game enthusiasts. Every year, various high-quality board games and trial activities at the exhibition site are always talked about by players.

  This year’s new collection BGM board game exhibition, the exhibitors’ trial area is still very lively, and each board game enterprise exhibitor has brought their own blockbuster board game products. Each work brings a different game experience to the live players. Players can not only try it for free, experience the unique fun of different board games, but also enjoy the fun brought by offline social interaction in face-to-face games, and truly realize the purpose of "opening the world of board games with friends".

  The 3rd World Original Board Game Design Competition (referred to as WODC) silver award work "Weaving" also made a major appearance at this BGM board game exhibition. The design of "Weaving" is inspired by the "Weaving" in the classic "Strange Tales from Liaozhai". The game combines ancient Chinese cricket culture with German-style crafting mechanisms. The art adopts the style of paper-cut paintings of shadow puppetry. Players can fully experience the hundreds of faces of all beings in the background of the novel during the game trial. This original board game with typical Chinese traditional cultural characteristics has attracted much attention from players at this new collection BGM board game exhibition, and the trial is endless.

  Bringing together hundreds of high-scoring board games at home and abroad, bringing an all-weather immersive trial experience, and creating an offline social gathering for young people… This new collection BGM board game exhibition is worthwhile for every player present, and also makes the "niche" culture of board games familiar to more young people. It can be said that today’s BGM board game exhibition has become an important platform to link the upstream and downstream of the board game industry and promote the domestic board game culture.

  For the organizers, since the release of the "Legends of the Three Kingdoms" board game card in 2008, it has been committed to promoting board game culture and expanding the influence of the board game industry for more than ten years. After years of development, through Product Research & Development and distribution, industry platform construction, original support and other diversified business layouts, the game card can deeply link different industry roles such as board game manufacturers, designers, and players, and promote the continuous improvement of the entire board game industry chain ecology.

  Although the two-day BGM board game exhibition has ended, the hot debate among young people about board games continues. In the future, with the joint efforts of many board game companies and platforms, domestic board game culture is bound to continue to break through the barriers and bring more users a diverse cultural interactive experience.